http://houseofcardsmod.livejournal.com/ ([identity profile] houseofcardsmod.livejournal.com) wrote in [community profile] houseofcardsooc2012-09-02 09:55 pm
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Brainstorming 101

Brainstorming is a group or individual creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its member(s).




Ladies and Gents, may I have your attention. Today we, the modly ones, would like to hear all those wacky, zany, serious, morbid, romantic, sweet, horrid, and any other adjective you can come up with- Ideas. More important we want these ideas for a plot, as the Arcana plot will be coming to an end, and we need something else to help drive the future of them game.

The results of this exercise will be the next major plot (which with luck will not drag on quite as long). It will be player created and player driven! So that means that we need you. We need to you blow this place up for the next week. No idea is a bad idea in this exercise. See something you like? Hash out more details with the others (here, please don't do it in chat. We all need to be able to see this.)

The more ideas we produce, the better the material we have to work with. At the end of the week, all the ideas with been gathered up and another post will be made for all players to vote on the idea(s) they like best. You'll have the chance to vote for up to three ideas. The top three will be then taken by the mods and molded into a workable plot, then AGAIN you get to vote. Then, once the final tally is made- we will have our next plot.

In short? This needs Players to take part to work. Everyone together.

Things You Should Do

1) Any ideas should be something that is large, and game wide.
2) Suit Centric, so long as it would shake the whole deck.
3) Be Crazy.
4) Post as many ideas (in separate comments) as possible for +180 exp.

Things You Shouldn't Do

1) Suggest ideas centered around one character/small group of characters.
2) Be afraid that people will mock your ideas.
3) Mocking any idea here, calling it bad, or otherwise being rude.
4) If you are a punk, I'll deduct 180 exp, and drop you to level one again.

[identity profile] headfollowheart.livejournal.com 2012-09-03 03:13 am (UTC)(link)
Weather event: a series of serious thunderstorms hit the Deck, bombarding it with heavy rain, lightning, thunder, and hail, and knocking out the power for several days. Characters may get trapped in other Castles or in Town, and duties have to be carried out without modern conveniences - accounting has to be done by hand, cooking has to be done over a fire, etc. Event should last one week.

[identity profile] heart-the-art.livejournal.com 2012-09-03 03:18 am (UTC)(link)
Outsider scare. We're do for one, I think. I feel that a group of people have been sloppy and we could probably blame the Arcana fear for that, focusing on what's there rather than what could be.

[identity profile] civilizedpoison.livejournal.com 2012-09-03 12:48 pm (UTC)(link)
Also, another thing we could do is a plot involving the chess set. It's been referenced a lot, and it's supposed to be the Deck's usual antagonist - so why not have a plot involving it? Perhaps the Chess Set approaches the Deck to form a treaty to end hostilities. That's something that would take a while, and there could be "delegates" for the Deck members to interact with.

There could also be some kind of mystery to solve, like the Andrew plot, but preferably without another murder. Maybe an object of some sort that needs to be found?

[identity profile] acethatmatters.livejournal.com 2012-09-03 03:08 pm (UTC)(link)
A fun plotty thing that we might could do in between all the Serious Stuff is have somebody get a bunch of people to play at a Deck Scavenger Hunt where they have to go around with a list of things to do or find and get people in all the different Suits and in the Castles and in the Town to help them so there's more association across the Deck. Maybe it would help people get out and meet new folks (whether they're the "hunting for something to complete the list" contingent or "has something the scavenger hunters need to do" contingent) and it could sort of continue along for a while until somebody completes the list.

It's me again.

[identity profile] uncutclarity.livejournal.com 2012-09-03 03:14 pm (UTC)(link)
Maybe something we could do is have the Deck magic start to go a little wonky. A series of events could occur:

- Major weather systems contrary to the Deck's usual fairly calm and mild weather (yes, this would tie in my weather event idea)

- People not ending up where they're intending to when they go outside (ending up in Paris, Texas instead of Paris, France, for instance)

- ....other things?

And people start to wonder/investigate if something is wrong, and it's then discovered that they need to find some sort of historical magical object and "recalibrate" it or the Deck will fall apart and re-merge with the Outside world.

[identity profile] ishineon.livejournal.com 2012-09-03 04:17 pm (UTC)(link)
In addition to major weather systems, maybe bizarre weather as well? Rains of fish, frogs, blood?

[identity profile] onlytolerable.livejournal.com 2012-09-04 12:41 am (UTC)(link)
I would like a more light-hearted plot. The magic going wonky isn't a bad idea, but does it need to be entirely dire? Maybe just silly things happening? What if you opened the door to your rooms and found yourself in another castle (or woke up there)?

Yin's new guy (sorry Yin) and Sophie had an interesting conversation about collars on migratory animals and what happens when these birds (for instance) "disappear" off the radar and then return. We could always be beset by scientists (with the best of intentions) who naturally are backed by the evil mob/money/cartel/government people.

I want us to "acquire" beach front property somehow. XD

[identity profile] mightbedrunk.livejournal.com 2012-09-04 12:56 am (UTC)(link)
An epidemic. No, no hear me out. Many of the deck live in rather close quarters, which is basically the playgrounds of everything that is dirty and rotten and begging to make life suck.

revolution de la Résistance!

[identity profile] spysinspades.livejournal.com 2012-09-04 01:10 pm (UTC)(link)
I mean. Revolution in the Deck?

Don't kill the upper classes, David does so love being alive ;;

But still, a revolution for equality among the Cards, an uprising, coming from the lowest (...middle?) echelons of the Suits and a charismatic leader leading the charge for a democratic way of life~

[identity profile] acethatmatters.livejournal.com 2012-09-05 02:24 am (UTC)(link)
In the "Deck magic goes wacky" category:

Nobody can leave to go Outside. People can still enter (so those already Outside at the time can return, and/or new characters can still arrive) but until the cause (whatever it is) is figured out and fixed...no one can actually leave.

[identity profile] cardpuncher.livejournal.com 2012-09-09 12:24 am (UTC)(link)
Like, totally late, but I'm currently trying to put my brains together to finally finish the couple of drafts of "Noel screws with the Deck and tries to kill people everyone" plot. Which is probably just a part of something like an Arc, but I don't have the mind capacity to be ambitious right now. Soon, though.

Seeing as how it would probably end up being a Deck wide "event" of sorts, it's going to need a lot of OOC plotting and talking and I love that, so it's okay. I've skimmed over the other ideas and maybe there are ways to mix them. or to give them a better context if we pull a "someone is pulling the strings" for some that might be a bit harder to explain.

But yeah, can haz no brain right now D: