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houseofcardsmod.livejournal.com) wrote in
houseofcardsooc2012-09-02 09:55 pm
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Brainstorming 101
Brainstorming is a group or individual creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its member(s).

Ladies and Gents, may I have your attention. Today we, the modly ones, would like to hear all those wacky, zany, serious, morbid, romantic, sweet, horrid, and any other adjective you can come up with- Ideas. More important we want these ideas for a plot, as the Arcana plot will be coming to an end, and we need something else to help drive the future of them game.
The results of this exercise will be the next major plot (which with luck will not drag on quite as long). It will be player created and player driven! So that means that we need you. We need to you blow this place up for the next week. No idea is a bad idea in this exercise. See something you like? Hash out more details with the others (here, please don't do it in chat. We all need to be able to see this.)
The more ideas we produce, the better the material we have to work with. At the end of the week, all the ideas with been gathered up and another post will be made for all players to vote on the idea(s) they like best. You'll have the chance to vote for up to three ideas. The top three will be then taken by the mods and molded into a workable plot, then AGAIN you get to vote. Then, once the final tally is made- we will have our next plot.
In short? This needs Players to take part to work. Everyone together.
Things You Should Do
1) Any ideas should be something that is large, and game wide.
2) Suit Centric, so long as it would shake the whole deck.
3) Be Crazy.
4) Post as many ideas (in separate comments) as possible for +180 exp.
Things You Shouldn't Do
1) Suggest ideas centered around one character/small group of characters.
2) Be afraid that people will mock your ideas.
3) Mocking any idea here, calling it bad, or otherwise being rude.
4) If you are a punk, I'll deduct 180 exp, and drop you to level one again.
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Just adding a comment that occurred to me when I read this :)
Does any of that make sense/even approach what you were thinking about doing? I'm about to be throwing myself at bed so can't guarantee coherency.
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As the people of the Deck learn more about the Arcana, the magic that has been shielding the Deck may start behaving erratically. If there is a barrier that separates the Deck from the Outside, it may start weakening or leaving openings on the Outside on a more regular basis? It could loose its discerning nature so it may start letting in undesirable individuals, such as government agents.
I am getting ahead of myself now. I've barely been here two months so I don't know what has been established when it comes to the entryway/s into the Deck. I picture it being a bit like the wardrobe to Narnia. One day a doorway is there; the next, it is gone.
+one and a bazilion willion kittens!
What from I understand about the entryways of the Deck, they come and go. They behave oddly as it is, with most Cards shrugging it off as 'Eh, life' so this could be fun to play with. The entryways start behaving more oddly, people stumbling in and out when not wanting to and chalking it up as 'Eh... life?' at first before OH SNAP WAIT WHO ARE YOU NOW-- and such.
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There could also be some kind of mystery to solve, like the Andrew plot, but preferably without another murder. Maybe an object of some sort that needs to be found?
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Or we could bring in the Suit of Booooooones :Pno subject
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I love this. We've talked about this so much in the chat and I CAN'T SAY NO OK
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It's me again.
- Major weather systems contrary to the Deck's usual fairly calm and mild weather (yes, this would tie in my weather event idea)
- People not ending up where they're intending to when they go outside (ending up in Paris, Texas instead of Paris, France, for instance)
- ....other things?
And people start to wonder/investigate if something is wrong, and it's then discovered that they need to find some sort of historical magical object and "recalibrate" it or the Deck will fall apart and re-merge with the Outside world.
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Which is interesting since I'm still kinda thinking of the first Joker as the God of the Deck, who ascended when He was no longer needed to be present to spread the Great Joke.
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Yin's new guy (sorry Yin) and Sophie had an interesting conversation about collars on migratory animals and what happens when these birds (for instance) "disappear" off the radar and then return. We could always be beset by scientists (with the best of intentions) who naturally are backed by the evil mob/money/cartel/government people.
I want us to "acquire" beach front property somehow. XD
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And yes, the Deck needs a beach. \o\
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I suggested chicken pox because cards would have associations with Lindsey's demise from the same disease.
You know, we don't take "childhood" diseases seriously, but kids die from them. Anyway.
The entire Deck could come down with Mono. ;D
revolution de la Résistance!
Don't kill the upper classes, David does so love being alive ;;
But still, a revolution for equality among the Cards, an uprising, coming from the lowest (...middle?) echelons of the Suits and a charismatic leader leading the charge for a democratic way of life~
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Nobody can leave to go Outside. People can still enter (so those already Outside at the time can return, and/or new characters can still arrive) but until the cause (whatever it is) is figured out and fixed...no one can actually leave.
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peopleeveryone" plot. Which is probably just a part of something like an Arc, but I don't have the mind capacity to be ambitious right now. Soon, though.Seeing as how it would probably end up being a Deck wide "event" of sorts, it's going to need a lot of OOC plotting and talking and I love that, so it's okay. I've skimmed over the other ideas and maybe there are ways to mix them. or to give them a better context if we pull a "someone is pulling the strings" for some that might be a bit harder to explain.
But yeah, can haz no brain right now D: