http://houseofcardsmod.livejournal.com/ ([identity profile] houseofcardsmod.livejournal.com) wrote in [community profile] houseofcardsooc2012-09-02 09:55 pm
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Brainstorming 101

Brainstorming is a group or individual creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its member(s).




Ladies and Gents, may I have your attention. Today we, the modly ones, would like to hear all those wacky, zany, serious, morbid, romantic, sweet, horrid, and any other adjective you can come up with- Ideas. More important we want these ideas for a plot, as the Arcana plot will be coming to an end, and we need something else to help drive the future of them game.

The results of this exercise will be the next major plot (which with luck will not drag on quite as long). It will be player created and player driven! So that means that we need you. We need to you blow this place up for the next week. No idea is a bad idea in this exercise. See something you like? Hash out more details with the others (here, please don't do it in chat. We all need to be able to see this.)

The more ideas we produce, the better the material we have to work with. At the end of the week, all the ideas with been gathered up and another post will be made for all players to vote on the idea(s) they like best. You'll have the chance to vote for up to three ideas. The top three will be then taken by the mods and molded into a workable plot, then AGAIN you get to vote. Then, once the final tally is made- we will have our next plot.

In short? This needs Players to take part to work. Everyone together.

Things You Should Do

1) Any ideas should be something that is large, and game wide.
2) Suit Centric, so long as it would shake the whole deck.
3) Be Crazy.
4) Post as many ideas (in separate comments) as possible for +180 exp.

Things You Shouldn't Do

1) Suggest ideas centered around one character/small group of characters.
2) Be afraid that people will mock your ideas.
3) Mocking any idea here, calling it bad, or otherwise being rude.
4) If you are a punk, I'll deduct 180 exp, and drop you to level one again.

Just adding a comment that occurred to me when I read this :)

[identity profile] acethatmatters.livejournal.com 2012-09-03 03:27 am (UTC)(link)
Might be cool if it was like, a smallish group of "Authorities" (Police? Detectives? FBI? Something) who found the Deck by investigating a 'crime cartel' without realizing what they were actually stumbling into. And then the Deck denizens have to figure out what to do with them: imprison them so they can't go back and tell others, kill them out of hand so they can't go back and tell others (though really both of these just mean someone else will have to follow them to find out what happened to their compatriots), or actually attempt to work with them somehow to reach a mutually acceptable agreement.

Does any of that make sense/even approach what you were thinking about doing? I'm about to be throwing myself at bed so can't guarantee coherency.

[identity profile] fallenpips.livejournal.com 2012-09-03 05:58 am (UTC)(link)
I've actually thought of playing an investigative character who was pretty much taken prisoner when he found the Deck, so this idea definitely rings some bells for me.

[identity profile] suitedtofolly.livejournal.com 2012-09-03 08:27 am (UTC)(link)
I doubt the Deck would have remained hidden all this time without the help of some Arcana magic; not with the all the technological developments that have taken place on the Outside over the past couple of centuries. Think radar, satellite imagery, the Internet etc. Perhaps we can link the conclusion of the Arcana plot with the next major plot?

As the people of the Deck learn more about the Arcana, the magic that has been shielding the Deck may start behaving erratically. If there is a barrier that separates the Deck from the Outside, it may start weakening or leaving openings on the Outside on a more regular basis? It could loose its discerning nature so it may start letting in undesirable individuals, such as government agents.

I am getting ahead of myself now. I've barely been here two months so I don't know what has been established when it comes to the entryway/s into the Deck. I picture it being a bit like the wardrobe to Narnia. One day a doorway is there; the next, it is gone.

+one and a bazilion willion kittens!

[identity profile] awearytraveler.livejournal.com 2012-09-04 02:25 am (UTC)(link)
I can imagine the Deck's protection failing can relate heavily to the conclusion of the Arcana when (if) they fully draw away from the Cards to their own devices. Literally to their own devices since they're not needed anymore.

What from I understand about the entryways of the Deck, they come and go. They behave oddly as it is, with most Cards shrugging it off as 'Eh, life' so this could be fun to play with. The entryways start behaving more oddly, people stumbling in and out when not wanting to and chalking it up as 'Eh... life?' at first before OH SNAP WAIT WHO ARE YOU NOW-- and such.

[identity profile] rough-karat.livejournal.com 2012-09-05 01:15 am (UTC)(link)
I think that might work out. I PM'd Jordan a few months ago about informing her that Meghana does try to make sure the FBI and the like don't happen to stumble on online activities of the Deck. But if FBI or just deputies stumble upon it physically, there's not a lot that can prevent that.